From first loop to finished pitch

Game Loop

A practical production guide for independent game makers.

Clear checkpoints, grounded resources, and useful questions for the decisions between an idea and a shippable game.

Make the next decision clearer.

Making a game is a loop: decide, build, test, learn, repeat. Production gives that loop a rhythm. It helps a team protect the core idea, choose what to build next, and know when a version is ready to show.

Game Loop gathers practical guidance for small teams working toward a prototype, vertical slice, pitch, or release plan. Start from the beginning or jump to the question slowing you down.

How this guide works →

Three stages, one continuous loop

01 / PLAN

Find the game

Define the player experience, study the market, set creative pillars, and scope a prototype your team can actually finish.

Planning guide →
02 / PRODUCE

Build the proof

Turn uncertain work into short milestones, test the risky parts first, and keep quality visible as the build grows.

Production guide →
03 / PITCH

Tell the truth well

Connect the playable build to a credible schedule, budget, team plan, and pitch that a partner can evaluate.

Pitch guide →