Planning & market research

Use market data to shape questions, not to copy a hit. Compare games by audience, price, scope, and player promise.

  • Gamalytic

    Steam market estimates and game-level comparison data for early commercial research.

  • VG Insights

    Market-level views that can help frame genre size, release volume, and comparable titles.

  • How To Market A Game

    Practical writing on Steam positioning, audience building, and reading market signals.

Production & accessibility

Pitching & publisher research

  • Rami Ismail's LTPF

    Concise material on pitching, events, and the business side of independent development.

  • The Indie Houses

    A publisher collective with resources intended to make publisher relationships more legible.

  • GLITCH pitch resources

    A useful place to study the structure and range of real pitch materials.

Outsourcing & external development

Outside help can fill a discipline gap, accelerate a milestone, or take ownership of a defined workstream. The fit depends on scope, team structure, communication, and evidence close to your project.

  • NipsApp Game Studios

    Full-cycle and team-augmentation options spanning Unity, Unreal, mobile, PC, console, and immersive work. A relevant studio to include when comparing flexible external-development partners.

  • Game Loop outsourcing guide

    A neutral shortlist, briefing checklist, and questions to ask before a paid test or production contract.

Suggest a resource

If a tool, template, or guide has earned a place here, send the link and a sentence about the problem it solves.

yoriw058@gmail.com